This hitbox is located in the first few pixels behind him and even more behind and above him. Learning Marth: A Timeline. Any number following the Smasher name indicates placement on the 2019 MPGR, which recognizes the official top 100 players in the world in Super Smash Bros. Melee. Regardless of these flaws, Marth has excellent matchups against many characters, including six that are nearly unloseable. Despite Marth's theoretical superiority in PAL, there exist very few notable Marth mains in PAL regions, with reaper, Mahie and Salepate being the extent of his current representation; both Mahie and Salepate have also struggled to make an impact outside of France. The damage and knockback of the attack will always be the same, regardless on what attack is being countered. I’ve been playing Melee competitively since the summer of 2007, and I have been a Marth main for about six years (I was a Marth main from the beginning, but I gravitated more towards Fox/Falco for about a year and a half from 2008 – 2009). A quick crouching Falchion poke. The damage and knockback of the attack will always be the same, regardless of what attack is being countered. Marth swings his sword across the ground towards the front and then toward the back. His popularity as a character, alongside Roy, eventually caused Nintendo to begin releasing the Fire Emblem games internationally; the first internationally released game came two years after Melee. If sweetspotted, Marth's down aerial is a fast, powerful spike (Meteor Smash in PAL editions), although it does have lots of ending and landing lag, which means it is easily punishable if missed or not L-canceled. By starting Marth's Dolphin Slash, and immediately pressing the opposite direction to which he is currently facing, Marth will begin the first frame of his attack normally, but will change directions to finish the attack as if facing the other way. Robin (Batman) – Marth. Overall, Marth's long reach, excellent combos, and powerful finishers result in him being a very potent character in the current metagame. Hikaru Midorikawa. Oddly, the Falchion's tip doesn't have a hitbox at all; the "tipper" hitbox is instead located at the middle of the blade. In all such instances, the track "Fire Emblem" plays on the stage, which does not occur in any other mode. It is also Marth's fastest option to punish rolls (provided he is close enough) as well as his fastest, Assumes a defensive stance and retaliates against incoming attacks. He has a long wavedash, a great SHFFL, and a great dashdance. Can chain throw fast fallers at low percentages, and is the third strongest up throw in the game. In VS mode, players take on an ordered list of characters, and each time a … Has good horizontal reach. Marth and Mario are the only characters in the Super Smash Bros. series to have two different clones, Marth's being Roy in Melee and Lucina in SSB4. Because some other top-tier characters, such as Fox or Sheik, were nerfed more significantly than he was, Marth has a much easier time fighting against them than he does in NTSC versions, as he maintains almost all of the advantages he has against those characters, while losing several of the shortcomings that made those matchups difficult. All things considered, Marth is still one of the most difficult matchups for many of the characters in Melee, with not many characters having the tools to properly deal with him at the highest level of play. However, Marth can use the first hit of Dancing Blade to add horizontal boost for recovery. Because of its ability to link into virtually any other of Marth's moves, it is an ideal move to set up edgeguarding. A Super Smash Bros. Melee (SSBM) Skin Mod in the Marth category, submitted by cabbag_ Perhaps the greatest teams Marth of all-time, PewPewU is also famous for being one of the youngest top players in the history of the game. Later, Ken incorporated other advanced techniques, such as wavedashing, into Marth's metagame, and showed how powerfully he could punish enemies off small mistakes and reads. KOs at around 100%. Slashes the Falchion from bottom to top behind him in an inward swipe. Marth relies mostly on edgeguarding for KOs. Rotates body counterclockwise with a strong arc-like swing from his head to the ground. This variation has significantly increased knockback, but must be done at close range. Juggle faster-falling opponents with a combination of Up-Tilt, Up-Throw, and Up-Air and finish them off with a tippered Forward-Smash. Sweeps his sword on the ground towards the front, then towards the back. Tier: Low 2-C, possibly 2-B, higher with Spirit Amplification Name: Marth Origin: Super Smash Bros. Marth performs an upward throw with one arm. Marth was known for his deadly combos in Melee. The one stop hub for all of your Smash Bros. servers! The attack used to an overhead slash attack in Super Smash Bros. Melee but was changed in Super Smash Bros. Brawl to a piercing attack. Oddly enough, Marth's counterattack has a second hit box which is much more powerful than the first. Marth currently ranks 3rd place on the tier list due to his excellent overall speed, disjointed range, priority, power when tipped attacks are landed, combo and edgeguard ability, metagame, and having many favorable matchups. There are multiple combinations of this attack after the initial swing: Up, Neutral/Forward, or Down. Slowly gets up and performs a quick horizontal slice upwards. Marth performs two quick horizontal slashes in the air. Music associated with him, however, can play in the Underground Maze. In Classic Mode, Marth can appear in one-on-one matches, team battles alongside Link and Zelda, and as a metal opponent in the mode's penultimate stage. After Mew2King's absolute dominance with Marth for a short time span around Brawl's release, Marth's placement in tournaments began to fall, as newer players learned to exploit his weaknesses, and many Marth mains, including Ken and Azen, became inactive from competitive Melee. To unlock Marth, players have to use all fourteen starter characters in VS. matches, complete or fail Classic Mode or Adventure Mode with all fourteen starter characters, or play 400 VS. matches. Marth was introduced to the Western audience by the GameCube title Super Smash Bros. Melee, where he is an unlockable character alongside Roy, who would later appear in the Japanese only release Fire Emblem: The Binding Blade. On the downside, he lacks a projectile, and has an easily edgeguarded recovery, although several characters also have this problem. Marth and Roy are the only playable characters in, Marth is the only character that can be unlocked after getting a, Along with Roy, Marth was originally going to be a Japanese-exclusive character in. Kirby - 8.5 Worst Match. ", Marth is the only newcomer and unlockable character to have a. Marth and Roy both use their swords for every attack except their pummels and throws. Pichu: Complete Event 37. In his appearances, bar his metal match, Marth appears on Great Bay. Marth climbs onto the stage and does a downward sword slash. Shadow Falchion – Marth. Marth is a solidly top tier character in Melee, consistently being ranked between #2 and #5 on modern melee tier lists. Marth's three possible victory statements are: "今回は僕の勝ちだね。" "Konkai wa boku no kachi da ne", which translates to "This time, victory is mine [right?]. Shadow Falchion – Marth. Almost all of Marth's attacks have a sweetspot at the tip of his blade that increases damage and knockback if it connects, while his attacks are weaker if the stem of the blade connects instead. In addition to this, Marth's attacks are very quick in terms of startup lag, and his long wavedash and dash-dance allow him to further extend his already long reach. This long hitbox with a far away sweetspot also contributes to Marth's superb combo game. Sheik's disadvantages in the neutral game are still prevalent against Marth, as she must still cope with his range. His down aerial, a powerful spike in NTSC, had its launch angle changed in PAL, making it an equally powerful meteor smash. This is reflected in the PAL tier list, where Marth is ranked 2nd, a decent improvement over his recent positions in the NTSC list. Hikaru Midorikawa. Marth's forward smash is feared due to its high speed and power when tipped, with the capability to "break" through some projectiles found in the game thanks to its priority; it also works well when wave-smashed, due to Marth's long wavedash. Marth's versatility allows players to easily KO their opponents at very low percentages, a key difference between him and Roy in terms of KO potential, which is why he is placed higher on the tier list than Roy. However, if Marth fails to do so, he suffers from something known by the Melee community as Marth Syndrome. This move can charged to increase its power and will break a shield in one hit when fully charged. Although Marth's Fire Emblem titles were released only in Japan at the time, he has acq… Roy (ロイ, Roy) is a secret character in Super Smash Bros. Melee.Roy is a clone of Marth, with all of their moves having the same animations and most having similar functioning, although they do also have their differences in their fighting styles (primarily in the location of their sweet and sourspots).Like Marth, he is a hidden character, making Roy the only clone of an unlockable character. Note: For simplicity; if, for example, Marth's blade does 4% damage while the tip does 6%, and the attack has no other hitboxes, it is written as 4%/6%. He can be unlocked via amiibo, or as a randomly unlocked costume by clearing 100 Mario Challenge on Normal difficulty or higher. Trips the opponent with his leg as he pushes them forward. Like some other characters, Marth received some changes in the PAL version of Melee, which slightly nerfed him overall, as he lost the ability to reliably KO and edgeguard with his down aerial. Up Smash: 15.6 % (21.8 %) Crouching down, Marth jabs his sword straight up into the air with force. weak hit frames 6-11, does 7 or 6% damage However, it may only be used when one enemy (or teammate) is attacking from the front while the other approached from behind, making the move extremely situational. Marth swings his sword in a downward arc below. SMASH U SMASH 4 MELEE BRAWL & PM SSF 2 SMASH 64. Marth pushes the opponent forward, tripping them with his leg. Before attack, Marth will flash three of the different colors that reflects the attack’s height. He was chosen as one of the 16 representatives of the Smash community to participate in Nintendo’s E3 invitational to showcase Smash 4 for the first time on June 2014, and currently lives in Santa Cruz, CA. DanCool posted June 21, 2015 . Marth appears as a playable character in Super Mario Maker, as one of the Mystery Suits that are part of Costume Mario. Powers and Stats. PewPewU is a Marth player from NorCal and one of the best Marth mains in the world. In addition, he is also lighter and his air speed is lower; hindering his endurance and making him even easier to edgeguard. Like some other characters, Marth received some changes in the PAL version of Melee, which slightly nerfed him overall, as he lost the ability to reliably KO and edge-guard with his down aerial. This technique is also commonly performed out of a shield, by jump-canceling. Originally from Fire Emblem. Divided into stages, ordered by difficulty, and full of technical challenges. If tippered, it sends opponents upward with high vertical knockback. Marth appears in Super Smash Bros. Melee as an unlockable playable character, along with Roy of Fire Emblem: The Binding Blade. When Marth's Counter is successful he may either say ". Note: Quitting via Pause menu from Regular Match with each character will not trigger the challenge for this character. Listen to all the actors who have voiced Marth and vote for your favorite. Additionally, Marth's grab game is also good, as mentioned before due to a surprisingly long grab range (the longest of the non-grapple grabs, thanks to it extending far past his hand). Marth was placed in Super Smash Bros. Melee due to heavy requests from Japanese players; as his games had never been released outside of Japan prior to Melee, his character was among the most obscure in the game in other regions. This move has many varied uses; most notably, it can interrupt hasty attacks and juggle and trap opponents in conjunction with a forward smash, a neutral aerial, or an up aerial on top of platforms. He can be unlocked via amiibo, or as a randomly unlocked costume by clearing 100 Mario Challenge on Normal difficulty or higher. Despite debuting as a fighter in Super Smash Bros. Melee, Marth is absent from the first Super Smash Flash (which is based on Melee). Super Smash Bros. Melee (2001 Video Game) Marth. Marth Character Statistics Marth has many powerful tools at his disposal, including fast overall startup in his attacks, long and disjointed range, large amounts of additional power at the tip of his blade, very potent juggling and combo ability, the longest non-disjointed grab range, and great edgeguarding capabilities. While Marth's tipper mechanic on his forward smash can kill at virtually any percent, almost none of the rest his moveset has huge knockback. Marth slashes upward twice with his sword. PPMD's victory at Apex 2015, where he beat several top Fox players using primarily Marth, showed that despite Marth's more apparent weaknesses today, he is still a character who can win large, top-level tournaments. A Marth player must be wary of his weaknesses and spacing, but due to his low technical learning curve, Marth is an effective character to pick up and play. Being that no Fire Emblem games had been localized anywhere in the world at the time, the Japanese development team intended for them to be removed from international releases; however, the localization team liked them and left them in anyway, leaving their voices and sound effects in the original Japanese as a reflection of their status as having no English-language pres… Marth is the fifth best character in the game under Shiek, Falco, Fox and now Jugglypuff. For most of his attacks, the sweetspot hitboxes have the lowest priority, so they only hit if none of the weaker hitboxes connect on that frame. Marth (マルス Marusu, Mars in the anime) is a character from the Fire Emblem series of video games. Marth also has the longest non-tether grab in the game, which gives him a chain grab on the Star Fox characters. Time it so by the time the opponent is right back at the ledge, the third swing comes out. Characters such as Mario, Zelda, and many other low-tiered characters do not have the means to match his speed and range near the ground, and at high levels of play, are unable to get many openings outside of poor matchup knowledge or poor execution from the Marth player. I have tried to make this process both fun and informative for players wanting to learn this game. Cameo appearances of Marth - ----- Fire Emblem: The Dark Dragon & Sword of Light (NES 1990) Fire Emblem: Mystery of the Emblem (SNES 1993) Super Smash Bros Melee (GCN 2001) At first glance, it seems like Marth is an old character, eh? He is also the founder of The Smash Lounge,a compendium of beginn… Twirls his sword, then raises it in front of him, saying, ", Marth's taunt in battle is "みんな、見ていてくれ!" "Minna, miteite kure!" Marth was placed in Super Smash Bros. Melee due to heavy requests from Japanese players; as his games had never been released outside of Japan prior to Melee, his character was among the most obscure in the game in other regions. Get updates about newly added servers. respectively. Rishi Kong – Marth (Brown) Reeve’s Jacked Marth. Given that Marth's attack are more powerful at the tip of the sword, as well as earlier into the Dolphin Slash, turning around at the start allows him to hit when the conditions are the best. Press J to jump to the feed. The Ken Combo is probably the most famous Marth combo of all. SSBM … When fought on the stage, the track "Fire Emblem" plays instead of the standard music. Marth is also known for being able to combo both Fast fallers and Floaty characters. Commonly used when regarding Marth, Marth Syndrome is a term used to show Marth's lackluster killing power. Super Smash Bros. for Wii U and Nintendo 3DS (2014 Video Game) Marth. Marth (マルス, Marth) debuted in the first game of the Fire Emblem series, Fire Emblem: Shadow Dragon and the Blade of Light (Ankoku Ryuu to Hikari no Tsurugi). Oddly enough, both the tipper hitbox and the non-tipper hitbox deal the same damage and knockback; the only difference between the two hitboxes is the sound effect. Upon briefly returning to the scene in 2012, Ken notably claimed that Marth was a mid-tier character who lost in every important top-tier matchup. Character Unlock: Mewtwo: To unlock Mewtwo, play in VS. Mode for either 20 hours (Combined VS. Divided into stages, ordered by difficulty, and full of technical challenges. Marth may win the neutral game against these characters, such as Captain Falcon, Jigglypuff, and Sheik, but once they find an opening, they can punish Marth much harder than he can in return, and in some cases, even KO him outright. Another problem for Marth is his lack of defensive options. Marth thrusts his sword upward. Marth holds the Falchion over his head before doing a powerful overhead slash in a similar fashion to his forward smash. Super Smash Bros. Brawl (2008 Video Game) Marth. He is the central protagonist and Lord-class character of the original game, Fire Emblem: Shadow Dragon and the Blade of Light for the Nintendo Famicom and its sequel Fire Emblem: Mystery of the Emblem, as well as their respective remakes. Does a fairly powerful horizontal slash. ", "今日も生き延びることが出来た。" "Kyō mo ikinobiru koto ga dekita", which translates to "I was able to survive again today. Does a horizontal slash forward. Also appears in Marth's sprite in this game uses the basic structure of th… 2. His presence and popularity motivated Nintendo to release all future games in the franchise internationally. Stabs his sword forward that pops the opponent into the air. Attacks Hitbox Active FAF Base Dmg. Just like his quick edge attack, opponents can avoid the attack if they are close to the ledge Marth is currently hanging on. A time line that will help guide you through the daunting process of learning SSBM using Marth. Leaps and performs a downwards slash with his sword. Marth is voiced in Japanese by Hikaru Midorikawa, who reprises his role from the 1996 animated adaptation of Fire Emblem: Mystery of the Emblem; as Fire Emblem had, at that point, yet to officially make its debut overseas (aside from dubs of the animated adaptation), Marth's Japanese voice is used in all regions. Aside from the aforementioned loss of several waveshine follow-ups for Fox, Marth also able to edgeguard Fox more efficiently, due to the nerf in Fire Fox's recovery distance. The reason for this is that when Marth does his Dolphin Slash, he holds his sword behind him for a second. It can also set up aerial combos. Sasuke (Naruto) – Marth. 1. which roughly translates to "It's there!" By tradition, Marth as a playable character is featured on his personal three trophies. In addition to the normal trophy about Marth as a character, there are two trophies about him as a fighter, unlocked by completing the Adventure and All-Star modes respectively with Marth on any difficulty. Paradoxically, Marth's weakest performances at the top level have recently been against two of the mid-tiers that he has long been considered to beat: Pikachu and Yoshi. Ness will constantly self-destruct. When being knocked away, side-B will give Marth a bit of time … A fast upward swipe while leaning forward. Players can also unlock Marth by taking on Super Smash Bros. Does a very powerful jumping slash. Almost all of Marth's attacks have a sweetspot at the tip of his blade that increases damage and knockback if it connects, while his attacks are weaker if the stem of the blade connects instead. Marth also has lackluster defensive properties; his weight makes him very easy to combo while not providing sufficient knockback resistance to survive heavy hits at kill-percent, and his out of shield game is notoriously poor despite his attacks' fast startups. The Trope Namer is the star of the first Fire Emblem game (Fire Emblem: Shadow Dragon and the Blade of Light), Marth.Marth made his and his series' Western gaming debut note in Super Smash Bros. Melee: over a decade after the first Fire Emblem game was released in Japan. Very fast and long ranged. This leads to Marth having a terrible out of shield game due to the low duration and high ending lag of his moves, while also being open to punishment. Mew2King's personal tier list in 2014 also decisively ranked Marth as fifth, claiming that while Marth could punish the entire cast solidly, he got punished too easily in return, leading to losing matchups against Fox, Falco, Sheik, and Jigglypuff on all non-Final Destination stages. This attack can meteor smash opponents. Marth swings his sword overhead forward towards the ground. Like several other top-tier characters, Marth was nerfed in the PAL version of Melee. Smash 4 Marth – Marth. Mew2King himself eventually switched to playing primarily Sheik, and up-and-coming Marth players, such as Tai and PewPewU, frequently struggled to make an impact at tournaments. Marth's counter move is performed while saying "そこだ!" "Soko da!" In the post-Brawl metagame, however, professional opinions of Marth began declining. Marth … Marth appears in Super Smash Bros. Melee as an unlockable playable character, along with Roy of Fire Emblem: The Binding Blade. As stated before, if Marth fails to kill his opponent early (before ~100%), it may take upwards of another 25-50%, sometimes 75% when regarding Dream Land N64, to kill them. By tradition, Marth as a playable character is featured on his personal three trophies. Marth's attacks are the most powerful at the tip of his sword. Marth does a quick sword stab behind him followed by a horizontal sword slash forward. Luckily, Marth does have some powerful attacks; some of these attacks are very fast and have high range, such as his up tilt, while others can KO at close ranges, such as the Reverse Dolphin Slash technique. Sheik - 4.4 Vote for tiers. Marth is also known for being able to combo both Fast fallers and Floaty characters. Deals moderate knockback. Swings his sword in a large arc above his head, with a large hitbox that can peg opponents behind him. Unusually, this does not happen when fighting Marth + Link, during which it will still play the "Great Bay" theme. Marth is now considered by many to be a soft counter to Falco (and sometimes even Fox), as the risk-reward in that matchup is considered to be against Falco due to how easily he can be dismantled after a single mistake. To unlock him, … As such, he is considered to be better relative to most of the top-tier cast in PAL than in NTSC, which reflects in his PAL tier list placement, where he is ranked 2nd instead of his current 3rd place. Very good for setting up combos, but has high ending lag. Marth … https://mcleodgaming.fandom.com/wiki/Marth_(Super_Smash_Flash_2) An upward slash forward that deals small vertical knockback. S (3) Marth performs a multi-hit sword combo that can be altered by holding up or down on the control stick. With a large dash-dance window and a disjointed hitbox, Marth has great approach options in this game, both on the ground and in the air. Blue is high, red is middle, and green is low. open menu. Best Match. In addition to the normal trophy about Marth as a character, there are two trophies about him as a fighter that are unlocked by completing the Adventure and All-Star modes on any difficulty with Marth. No 1. His normal trophy is acquired by beating the Classic mode with Marth on any difficulty, and his Smash Blue and Smash Red trophies are acquired the same way by beating the Adventure and All-Star modes, respectively. smash cords. Marth throws the opponent onto the ground. Marth stabs his sword forward while crouching. 1. Hikaru Midorikawa. When using Marth's Dancing Blade, after the initial strike, up to 3 more swings can be done in one sequence. This led to players questioning Marth's true viability in the metagame, which conicided with a drop to fifth place on the tenth tier list in September of 2010, and a fourth place finish on the eleventh tier list in July of 2013. Although Marth does lack a projectile, he can break most projectiles using his Side Smash, but this does not work on Blaster, Boomerang (Marth can only return the Boomerang harmlessly), Fire Breath, PK Fire, or Needle Storm. These new advantages, as well as various other changes to Marth's matchups, make Marth arguably stronger relative to the cast than he is in NTSC. Marth reappears in the 2008 Wii title Super Smash Bros. Brawl. Recovery Use side-B recover in the air. Spins and performs a powerful downward sword slash forward. Super Smash Bros. Melee is a 2001 crossover fighting video game developed by HAL Laboratory and published by Nintendo for the GameCube.It is the second installment in the Super Smash Bros. series. Marth also requires significant knowledge of spacing with his aerials in order to properly combo. This attack is stronger at the tip of the sword. Ever since melee when I made the transition from Link to Marth he has been my best character, after getting the hang … Use the tip of the sword. Marth appears as a playable character in Super Mario Maker, as one of the Mystery Suits that are part of Costume Mario. group Updates. Hikaru Midorikawa. Listen to all the actors who have voiced Marth and vote for your favorite. It also has the least ending lag of all his aerials and it is his safest aerial on shield since it deals 7 frames of shield stun and has 7 frames of endlag; Marth can dash-dance away after doing this move on shield. Marth is fought on the Fountain of Dreams stage, with the track Fire Emblem playing. A quick, direct upward thrust. This move deals the most damage when it first comes out. A forward-to-back outward sword slash downwards. Most notable, however, is his down aerial, which acts as a powerful spike in NTSC regions, and an equally powerful meteor smash in PAL regions; it can KO reliably even as low as 40%, and many of Marth's attacks can easily combo into his down air, most notably his forward aerial as part of the Ken Combo. Spins and stabs his sword towards the ground. Thus, these matchups are close to even or slightly disadvantageous for Marth due to how carefully he must play. Marth falls under the fighter archetype of being mobile, with the ability to easily outmaneuver most of his opponents; Marth has a very fast dashing speed, a long wavedash (specifically the fourth longest in the game) and rather good jumping speed, with above average falling speed, contributing to a good SHFFL. This attack can be used in combos. Marth is back in full force, meaning his combo game is just as good as it was before. which translates to "There's no way I can lose! Pichu: Complete Event 37. Despite this, new innovations in the modern metagame by the aforementioned PewPewU and PPMD, as well as arguments centered around Marth's frame data, as compiled by various community members such as Kadano, have maintained Marth's viability and changed several opinions concerning his tier placement.